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How Do Students Move Through the Course?

Anna avatar
Written by Anna
Updated today

Upon entering their account, students find themselves in a world full of unique settings, fun characters, and - of course - plenty of literacy practice!

Pre-kindergarten and Kindergarten students will follow their curriculum through the magical world of letters and sounds, where they will follow Alfy the dog to learn all the letters and significantly improve phonological awareness through a variety of gamified exercises.

Each activity is a mini-game that keeps students engaged and motivated to continue learning. begin their journey in the whimsical world of letters and sounds, guided by Alfy the dog. Alfy leads them through foundational literacy concepts — from letter recognition to sound awareness — via a sequence of fun, game-like activities.

Each task is a mini-game that keeps students focused, excited, and motivated to learn more.

As students progress, they collect rewards in Alfy’s Book. The book has two sections:

ABC Spread: After completing a lesson on a specific letter, students earn a sticker featuring that letter and a related object.

Alfy has a book in which he keeps rewards. There are letters and stickers that he will reward students with as they progress through the curriculum. There are two tabs in the book.

The ABC spread shows letter stickers with related objects. Each time students complete the lesson devoted to a particular letter, they earn that sticker!

Treasures Tab: Students also collect pictures from exciting and challenging lesson moments — especially during review, CVC, or rhyming tasks. These become treasured mementos, creating a sense of achievement and joyful recall.

The Treasures tab is a collection of pictures of memorable moments from each lesson. Images of the most challenging and exciting parts of the lessons with favorite characters are also a reward given to students each time they complete review, CVC, or rhyming word lessons.

Older students set off on literacy adventures aboard Alfy’s airship. While the exercises become more sophisticated to suit their growing skills, the fun remains. Older students of Grades 1 and 2 will walk their way through a World of literacy adventures. Together with Alfy aboard the airship, students set off to explore the Grade 1 curriculum.

Exercises become less colorful to keep students focused on more complicated skills, yet engaging and fun as Alfy and his pet help the students all the way through the learning journey.

The visuals are slightly toned down to help students concentrate on more advanced content, but Alfy and his loyal pet continue to provide cheerful support throughout the journey.

To keep motivation high, students unlock:

  • Short, colorful comics that mark their progress and celebrate key milestones

  • New treasures and friendly characters that add charm and emotional engagement

Each of these rewards is stored in Alfy’s House, a cozy in-app environment students can visit once a week for 2-4 minutes. Here, they can:

  • Change outfits

  • Choose a new pet

  • Customize the background of their learning cards

This brief weekly interaction reinforces a sense of ownership and personalization in their learning journey.

At every step, Happy Letters combines research-based instruction with engaging storytelling and interactive fun. Whether your students are learning letters or reading their first words, they'll feel like they're playing — while building the critical skills they need to become confident, independent readers.

We wish happy learning to your young readers!

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